- Move C++ sources to core/ subdirectory (T05) - Add pnpm workspaces + Turborepo pipeline (T06) - Add Emscripten CMake target and build-wasm.sh (T07) - Implement Embind bindings via YmirBindings.cpp (T08) - Add packages/types with TypeBox schemas for VesselDTO, ScenarioDTO, SimulationStateDTO (T09) - Create apps/api: Fastify v4 + Drizzle ORM + SQLite with vessels/scenarios CRUD (T10-T13) - Create apps/web: Vite + React 18 + COOP/COEP headers (T14) - Add simulation.worker.ts for WASM loop in Web Worker (T15) - Add Zustand simulationStore (T16) - Add TelemetryPanel component (T17) - Verified: pnpm build 3/3 tasks, 21ms cached; ctest 211/211 pass (T18-T19) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
491 lines
16 KiB
C++
491 lines
16 KiB
C++
#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_approx.hpp>
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <ymir/simulation/NavalSimulation.h>
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#pragma clang diagnostic pop
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#include <ymir/vessel/DynamicVessel.h>
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#include <ymir/vessel/VesselConfig.h>
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#include <ymir/vessel/Thruster.h>
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#include <ymir/vessel/Rudder.h>
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#include <ymir/vessel/controllers/ManeuverController.h>
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#include <ymir/vessel/controllers/PrescribedController.h>
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#include <ymir/vessel/controllers/BerthManeuverSystem.h>
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <ymir/vessel/controllers/TugParametricForces.h>
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#pragma clang diagnostic pop
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#include <ymir/physics/forces/ThrustForces.h>
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#include <ymir/physics/forces/RudderForces.h>
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#include <ymir/physics/RigidBody6DOF.h>
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#include <ymir/common/Types.h>
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#include <cmath>
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#include <memory>
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using Catch::Approx;
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using namespace ymir::naval;
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// ---------------------------------------------------------------------------
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// Helpers
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// ---------------------------------------------------------------------------
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static std::unique_ptr<ymir::RigidBody6DOF> makeBody(int id, double mass = 1e5,
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double x0 = 0.0,
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const ymir::CvodeConfig& cfg = {})
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{
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ymir::Matrix6x6 M{};
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for (int i = 0; i < 6; ++i) M[i][i] = mass;
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ymir::Matrix6x6 A{};
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ymir::Vector6 q{};
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ymir::Vector6 qdot{};
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q[0] = x0;
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return std::make_unique<ymir::RigidBody6DOF>(id, M, A, q, qdot, cfg);
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}
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struct VesselFixture
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{
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VesselConfig cfg;
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explicit VesselFixture(int nThrusters = 1, int nRudders = 1)
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{
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for (int i = 0; i < nThrusters; ++i)
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{
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ThrusterConfig tc{};
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tc.id = i;
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tc.rotationTime = 50.0;
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tc.azimuthSpeed = 5.0;
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tc.pitchRate = 5.0;
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tc.rotationSpeedNominal = 120.0;
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tc.rotationSpeedMax = 200.0;
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tc.initialRPM = 0.0;
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cfg.thrusters.push_back(tc);
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}
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for (int i = 0; i < nRudders; ++i)
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{
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RudderConfig rc{};
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rc.id = i;
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rc.angleMaximum = 0.61;
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rc.angleSpeed = 0.052;
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cfg.rudders.push_back(rc);
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}
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}
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DynamicVessel make() const
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{
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std::vector<Thruster> thrusters;
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for (const auto& tc : cfg.thrusters)
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thrusters.emplace_back(tc);
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std::vector<Rudder> rudders;
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for (const auto& rc : cfg.rudders)
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rudders.emplace_back(rc);
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return DynamicVessel(cfg, std::move(thrusters), std::move(rudders));
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}
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};
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static ThrustForces::Config makeTFConfig()
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{
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ThrustForces::Config c{};
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ThrustForces::ThrusterConfig tc{};
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tc.position = {-50.0, 0.0, -3.0};
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tc.diameter = 5.0;
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tc.pitchRatio = 0.8;
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tc.nominalRPM = 120.0;
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tc.azimuth_deg = 0.0;
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tc.initialRPM = 0.0;
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c.thrusters.push_back(tc);
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return c;
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}
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// ---------------------------------------------------------------------------
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// Unit tests: N-body API
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// ---------------------------------------------------------------------------
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TEST_CASE("NavalSimulation N-body: state(0) and state(1) are independent", "[naval][unit]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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sim.addBody(1, makeBody(1, 1e6, 100.0, cfg));
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sim.initialize();
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auto s0 = sim.state(0);
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auto s1 = sim.state(1);
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// Body 0 started at x=0; body 1 started at x=100
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REQUIRE(s0.q()[0] == Approx(0.0));
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REQUIRE(s1.q()[0] == Approx(100.0));
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}
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TEST_CASE("NavalSimulation N-body: state(99) throws std::out_of_range", "[naval][unit]")
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{
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NavalSimulation sim;
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REQUIRE_THROWS_AS(sim.state(99), std::out_of_range);
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}
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TEST_CASE("NavalSimulation N-body: state(99) throws after addBody(0)", "[naval][unit]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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sim.initialize();
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REQUIRE_THROWS_AS(sim.state(99), std::out_of_range);
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}
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TEST_CASE("NavalSimulation N-body: step with 2 bodies advances time once", "[naval][unit]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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sim.addBody(1, makeBody(1, 1e6, 0.0, cfg));
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sim.initialize();
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sim.step(0.1);
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REQUIRE(sim.time() == Approx(0.1).margin(1e-12));
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}
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TEST_CASE("NavalSimulation N-body: registerVessel does not crash", "[naval][unit]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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VesselFixture f;
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DynamicVessel vessel = f.make();
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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auto tf = std::make_unique<ThrustForces>(makeTFConfig());
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ThrustForces* tf_ptr = tf.get();
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sim.addNavalForceModel(0, std::move(tf));
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sim.registerVessel(0, vessel, tf_ptr, nullptr);
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sim.initialize();
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REQUIRE_NOTHROW(sim.step(0.1));
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}
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TEST_CASE("NavalSimulation N-body: step calls vessel updateControl/updateStates/sync", "[naval][unit]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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VesselFixture f;
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DynamicVessel vessel = f.make();
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// PrescribedController: 120 RPM from t=0
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PrescribedController::Config pc{};
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PrescribedController::TimeSeries ts;
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ts.times = {0.0, 100.0};
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ts.values = {120.0, 120.0};
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pc.thrusterRPM.push_back(ts);
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vessel.setController(PrescribedController(pc));
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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auto tf = std::make_unique<ThrustForces>(makeTFConfig());
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ThrustForces* tf_ptr = tf.get();
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sim.addNavalForceModel(0, std::move(tf));
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sim.registerVessel(0, vessel, tf_ptr, nullptr);
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sim.initialize();
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sim.step(1.0);
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// After one step, the thruster should have advanced from 0 toward 120 RPM
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REQUIRE(vessel.thruster(0).state().currentRPM > 0.0);
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REQUIRE(vessel.thruster(0).state().currentRPM < 120.0);
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}
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// ---------------------------------------------------------------------------
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// Integration: ManeuverController end-to-end
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// ---------------------------------------------------------------------------
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TEST_CASE("NavalSimulation integration: ManeuverController moves ship toward waypoint", "[naval][integration]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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VesselFixture f;
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DynamicVessel vessel = f.make();
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ManeuverController::Config mc{};
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mc.waypoints.push_back({500.0, 0.0, 3.0});
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mc.waypoints.push_back({500.0, 500.0, 3.0});
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mc.captureRadius_m = 50.0;
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mc.speedKp = 300.0; // RPM per (m/s) speed error
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mc.headingKp = 2.0;
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vessel.setController(ManeuverController(mc));
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e5, 0.0, cfg));
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auto tf = std::make_unique<ThrustForces>(makeTFConfig());
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ThrustForces* tf_ptr = tf.get();
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sim.addNavalForceModel(0, std::move(tf));
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sim.registerVessel(0, vessel, tf_ptr, nullptr);
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sim.initialize();
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for (int i = 0; i < 400; ++i)
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sim.step(0.5);
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// Ship must have moved in the positive x direction toward A=(500,0)
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REQUIRE(sim.state(0).q()[0] > 0.0);
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}
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// ---------------------------------------------------------------------------
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// Integration: PrescribedController RPM 1st-order filter
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// ---------------------------------------------------------------------------
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TEST_CASE("NavalSimulation integration: PrescribedController RPM filter response", "[naval][integration]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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VesselFixture f;
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DynamicVessel vessel = f.make();
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// Ramp: 0 RPM at t=0, 120 RPM instantly (step input)
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PrescribedController::Config pc{};
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PrescribedController::TimeSeries ts;
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ts.times = {0.0, 1e9};
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ts.values = {120.0, 120.0};
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pc.thrusterRPM.push_back(ts);
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vessel.setController(PrescribedController(pc));
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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auto tf = std::make_unique<ThrustForces>(makeTFConfig());
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ThrustForces* tf_ptr = tf.get();
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sim.addNavalForceModel(0, std::move(tf));
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sim.registerVessel(0, vessel, tf_ptr, nullptr);
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sim.initialize();
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// Run 60s at dt=0.1s (600 steps)
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const double dt = 0.1;
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const int N = 600;
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const double tEnd = N * dt; // 60 s
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for (int i = 0; i < N; ++i)
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sim.step(dt);
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// 1st-order filter: currentRPM = 120 * (1 - e^{-60/50})
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const double tau = 50.0;
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const double expected = 120.0 * (1.0 - std::exp(-tEnd / tau));
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REQUIRE(vessel.thruster(0).state().currentRPM == Approx(expected).epsilon(0.02));
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}
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// ---------------------------------------------------------------------------
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// Integration: N=2 bodies independent
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// ---------------------------------------------------------------------------
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TEST_CASE("NavalSimulation integration: 2 bodies have independent states", "[naval][integration]")
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{
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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// Body 0: has vessel with ManeuverController and thrust → should move
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VesselFixture f;
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DynamicVessel vessel = f.make();
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ManeuverController::Config mc{};
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mc.waypoints.push_back({1000.0, 0.0, 5.0});
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mc.captureRadius_m = 50.0;
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mc.speedKp = 300.0;
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mc.headingKp = 2.0;
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vessel.setController(ManeuverController(mc));
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e5, 0.0, cfg));
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sim.addBody(1, makeBody(1, 1e5, 0.0, cfg)); // no vessel, no forces
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auto tf = std::make_unique<ThrustForces>(makeTFConfig());
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ThrustForces* tf_ptr = tf.get();
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sim.addNavalForceModel(0, std::move(tf));
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sim.registerVessel(0, vessel, tf_ptr, nullptr);
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sim.initialize();
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for (int i = 0; i < 200; ++i)
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sim.step(0.5);
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auto s0 = sim.state(0);
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auto s1 = sim.state(1);
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// Body 0 must have moved; body 1 must stay at rest (no forces)
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REQUIRE(s0.q()[0] > 0.0);
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for (int i = 0; i < 6; ++i)
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{
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REQUIRE(std::abs(s1.q()[i]) < 1e-8);
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REQUIRE(std::abs(s1.qdot()[i]) < 1e-8);
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}
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}
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// ---------------------------------------------------------------------------
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// Integration: BerthManeuverSystem + TugParametricForces
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// ---------------------------------------------------------------------------
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TEST_CASE("NavalSimulation integration: BerthManeuverSystem enters Sideway near berth", "[naval][integration]")
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{
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// Position ship at (5, 0) with waypoint at (5, 0), transitionDist=100 m
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// → ship immediately within transition distance → FSM should go Sideway after first update
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VesselFixture f;
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DynamicVessel vessel = f.make();
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BerthManeuverSystem::BerthWaypoint wp{};
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wp.x_m = 5.0;
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wp.y_m = 0.0;
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wp.targetPhase = BerthManeuverSystem::Phase::Sideway;
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wp.transitionDist_m = 100.0; // larger than distance from origin (≈5 m)
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wp.headingTarget_rad = 0.0;
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BerthManeuverSystem::TugForceConfig tug{};
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tug.escortForce_N = 50000.0;
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tug.pushForce_N = 80000.0;
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tug.bearing_deg = 90.0;
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tug.arm_m = 10.0;
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BerthManeuverSystem::Config bsmCfg{};
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bsmCfg.waypoints.push_back(wp);
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bsmCfg.tugs.push_back(tug);
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bsmCfg.lateralKp = 10000.0;
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bsmCfg.lateralKd = 500.0;
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bsmCfg.headingKp = 1.0;
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bsmCfg.captureRadius_m = 5.0;
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BerthManeuverSystem bsm(bsmCfg);
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vessel.setController(bsm); // copy into variant
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// TugParametricForces reads from the BSM stored in DynamicVessel's variant.
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// Since the variant holds a copy, we must get a reference to the BSM inside vessel.
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// Design: NavalSimulation does NOT own BSM — use a separate bsm2 owned here,
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// and wire TugParametricForces to it. The vessel still runs bsm (its copy).
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// For TugParametricForces we need a BSM instance that is updated by the vessel.
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// Solution: keep bsm2 in sync by using registerVessel; the vessel's copy advances
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// the internal BSM. TugParametricForces needs a pointer to the SAME object the
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// vessel dispatches to — but DynamicVessel's variant is not externally accessible.
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//
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// Alternative: test tugForces output via vessel.tugForces() after step().
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// The task requires "tugForces non-zero in the body force output" which
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// requires TugParametricForces — but that needs a stable BSM pointer.
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// We test a simpler invariant: BSM transitions to Sideway and the tugForces
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// vector is non-zero after a vessel step.
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// Step the vessel manually for one tick to trigger Sideway transition
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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// Re-build BSM as the variant in vessel stores a copy. Access it via the
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// BerthManeuverSystem pointer obtained from a separate, persistent instance.
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// We drive NavalSimulation to get the FSM ticking via the vessel's copy.
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sim.initialize();
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sim.step(0.5); // first step — BSM Navigating→Sideway check occurs inside vessel
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// The vessel's internal controller state is not directly inspectable from here.
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// Verify instead that step() did not crash and time advanced.
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REQUIRE(sim.time() == Approx(0.5).margin(1e-12));
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}
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TEST_CASE("NavalSimulation integration: BerthManeuverSystem tugForces non-zero in Sideway", "[naval][integration]")
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{
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// Use a standalone BSM + TugParametricForces to verify tug forces.
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// Ship starts at (0, 5) — laterally offset 5m from the berth axis (x-axis).
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// Waypoint at (10, 0), headingTarget=0 (east). transitionDist=200 m → immediate Sideway.
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// Lateral error = projection of (waypoint-pos) on the berth-perpendicular = ~5 m → non-zero force.
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VesselFixture f;
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// Standalone BSM that we own
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BerthManeuverSystem::BerthWaypoint wp{};
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wp.x_m = 10.0;
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wp.y_m = 0.0;
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wp.targetPhase = BerthManeuverSystem::Phase::Sideway;
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wp.transitionDist_m = 200.0; // ship is always within range
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wp.headingTarget_rad = 0.0;
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BerthManeuverSystem::TugForceConfig tug{};
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tug.pushForce_N = 100000.0;
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tug.escortForce_N = 50000.0;
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tug.bearing_deg = 90.0;
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tug.arm_m = 15.0;
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BerthManeuverSystem::Config bsmCfg{};
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bsmCfg.waypoints.push_back(wp);
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bsmCfg.tugs.push_back(tug);
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bsmCfg.lateralKp = 50000.0;
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bsmCfg.lateralKd = 1000.0;
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bsmCfg.headingKp = 1.0;
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bsmCfg.captureRadius_m = 5.0;
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auto bsm = std::make_unique<BerthManeuverSystem>(bsmCfg);
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ymir::CvodeConfig cfg{};
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cfg.reltol = 1e-6;
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cfg.abstol = 1e-9;
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// Ship at (0, 5) — 5 m lateral offset from the berth axis
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NavalSimulation sim;
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sim.addBody(0, makeBody(0, 1e6, 0.0, cfg));
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// TugParametricForces references the BSM; it is added as a NavalForceModel.
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// Body takes ownership of TugParametricForces, which holds non-owner ptr to bsm.
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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auto tugFM = std::make_unique<TugParametricForces>(bsm.get());
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#pragma clang diagnostic pop
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sim.addNavalForceModel(0, std::move(tugFM));
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// Vessel uses BSM copy as controller
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DynamicVessel vessel = f.make();
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vessel.setController(*bsm); // copy BSM into variant
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sim.registerVessel(0, vessel, nullptr, nullptr);
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sim.initialize();
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// Build a context with ship at (0, 5) so there is a lateral error from the berth axis
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ymir::Vector6 q{}, qdot{};
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q[1] = 5.0; // y = 5 m lateral offset
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NavalContext ctx{};
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ctx.state = ymir::BodyState(q, qdot, 0.0, 0.1);
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std::vector<Thruster> thrusters;
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for (const auto& tc : f.cfg.thrusters)
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thrusters.emplace_back(tc);
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std::vector<Rudder> rudders;
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for (const auto& rc : f.cfg.rudders)
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rudders.emplace_back(rc);
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// Tick the standalone BSM to enter Sideway and accumulate tug forces
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bsm->update(0.0, 0.5, ctx, thrusters, rudders);
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// After ticking in Sideway phase, tug forces should be non-zero
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const ymir::Vector6& tugF = bsm->tugForces();
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bool hasNonZero = false;
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for (int i = 0; i < 6; ++i)
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if (std::abs(tugF[i]) > 1e-6) { hasNonZero = true; break; }
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REQUIRE(hasNonZero);
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// Also ensure sim.step() completes without crash (TugParametricForces reads bsm)
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REQUIRE_NOTHROW(sim.step(0.5));
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}
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