Files
Ymir/tests/naval/TestDampingForces.cpp
T
vinihcrosaandClaude Sonnet 4.6 dd4e79cbd6 feat(naval): add naval domain module (M2)
NavalForceModel bridge pattern keeps core::ForceModel interface intact
while providing NavalContext (environment, speedToWater, speedToWind,
EMA q_avg) to all naval models via bindContext.

Force models: Inertial (Coriolis), Restoring (hydrostatic spring),
Damping (potential + linear/quadratic), Squat (ICORELS shallow-water),
Wind (REGULAR/ACSINKAGE), Current (OBOKATA section-integration and
REGULAR with Van der Pol VIM RK4), Thrust (open-water Kt), Rudder
(Prandtl lift), Tug (PUSH/PULL/ESCORTING with bilinear table).

Wave engine: JONSWAP/PIERSON/REGULAR spectrum, Mitsuyasu cos-2S
directional spreading, WAMIT RAO interpolation in WaveForces.

NavalSimulation wraps core::Simulation, rebuilds NavalContext each
step, maintains EMA (tau=16.5s). 63/63 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-22 01:14:23 -03:00

55 lines
1.4 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_approx.hpp>
#include <ymir/naval/forces/DampingForces.h>
#include <ymir/naval/NavalContext.h>
#include <ymir/core/BodyState.h>
#include <ymir/core/Types.h>
using Catch::Approx;
using namespace ymir::naval;
static NavalContext makeCtx(double u = 0.0, double v = 0.0)
{
ymir::Vector6 q{};
ymir::Vector6 qdot{};
qdot[0] = u;
qdot[1] = v;
ymir::BodyState bs(q, qdot, 0.0, 0.1);
NavalContext ctx{};
ctx.state = bs;
ctx.speedToWater[0] = u;
ctx.speedToWater[1] = v;
return ctx;
}
TEST_CASE("DampingForces zero velocity produces zero force")
{
DampingForces::Config cfg{};
cfg.linear[0][0] = 100.0;
cfg.quadratic[0][0] = 50.0;
DampingForces model(cfg);
NavalContext ctx = makeCtx(0.0, 0.0);
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
for (int i = 0; i < 6; ++i)
REQUIRE(forces.f[i] == Approx(0.0).margin(1e-12));
}
TEST_CASE("DampingForces linear surge damps surge velocity")
{
DampingForces::Config cfg{};
cfg.linear[0][0] = 1000.0; // 1 kN·s/m
cfg.linearDampingCoeff = 0.0; // disable exponential decay for clean check
DampingForces model(cfg);
NavalContext ctx = makeCtx(2.0, 0.0); // u = 2 m/s
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
// F = -B * u = -1000 * 2 = -2000 N
REQUIRE(forces.f[0] == Approx(-2000.0).margin(1.0));
}