Files
Ymir/tests/naval/TestRestoringForces.cpp
T
vinihcrosaandClaude Sonnet 4.6 dd4e79cbd6 feat(naval): add naval domain module (M2)
NavalForceModel bridge pattern keeps core::ForceModel interface intact
while providing NavalContext (environment, speedToWater, speedToWind,
EMA q_avg) to all naval models via bindContext.

Force models: Inertial (Coriolis), Restoring (hydrostatic spring),
Damping (potential + linear/quadratic), Squat (ICORELS shallow-water),
Wind (REGULAR/ACSINKAGE), Current (OBOKATA section-integration and
REGULAR with Van der Pol VIM RK4), Thrust (open-water Kt), Rudder
(Prandtl lift), Tug (PUSH/PULL/ESCORTING with bilinear table).

Wave engine: JONSWAP/PIERSON/REGULAR spectrum, Mitsuyasu cos-2S
directional spreading, WAMIT RAO interpolation in WaveForces.

NavalSimulation wraps core::Simulation, rebuilds NavalContext each
step, maintains EMA (tau=16.5s). 63/63 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-22 01:14:23 -03:00

63 lines
1.7 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_approx.hpp>
#include <ymir/naval/forces/RestoringForces.h>
#include <ymir/naval/NavalContext.h>
#include <ymir/core/BodyState.h>
#include <ymir/core/Types.h>
#include <ymir/naval/PhysicalConstants.h>
using Catch::Approx;
using namespace ymir::naval;
static NavalContext makeCtx()
{
ymir::Vector6 q{};
ymir::Vector6 qdot{};
ymir::BodyState bs(q, qdot, 0.0, 0.1);
NavalContext ctx{};
ctx.state = bs;
return ctx;
}
TEST_CASE("RestoringForces zero displacement at neutral")
{
RestoringConfig cfg{};
cfg.volumetricWeight = 1000.0 * g; // 1 tonne vessel
cfg.mass = 1000.0;
cfg.hydro_rest[2][2] = 1000.0;
cfg.hydro_rest[3][3] = 5000.0;
cfg.hydro_rest[4][4] = 5000.0;
RestoringForces model(cfg);
NavalContext ctx = makeCtx();
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
// net buoyancy = mass*g - volumetricWeight = 0 → heave = 0
REQUIRE(forces.f[2] == Approx(0.0).margin(1e-3));
REQUIRE(forces.f[3] == Approx(0.0).margin(1e-3));
REQUIRE(forces.f[4] == Approx(0.0).margin(1e-3));
}
TEST_CASE("RestoringForces roll spring opposes positive roll")
{
RestoringConfig cfg{};
cfg.volumetricWeight = 0.0;
cfg.mass = 0.0;
cfg.hydro_rest[3][3] = 10000.0; // K_roll = 10 kN/rad
RestoringForces model(cfg);
ymir::Vector6 q{};
q[3] = 0.1; // roll = 0.1 rad
ymir::Vector6 qdot{};
ymir::BodyState bs(q, qdot, 0.0, 0.1);
NavalContext ctx{};
ctx.state = bs;
model.bindContext(&ctx);
auto forces = model.compute(bs);
REQUIRE(forces.f[3] < 0.0); // restoring moment opposes roll
}