From 74274a05876d0023cea5a2b35e0e720df7f4d747 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed, 4 Nov 2026 11:27:14 +0100 Subject: [PATCH] chore: sync content to repo (#10542) Co-authored-by: nilbuild <4921183+nilbuild@users.noreply.github.com> --- .../content/cloud@hhtqvFfTCuVPT0OPu4Y1a.md | 3 +-- .../content/connection@5sI3RHaLudq4TfpjoYeOp.md | 2 +- .../content/io_uring@YH7u1FKh85wz78J0stuzS.md | 2 +- .../content/thread-building-block-c@tiG0mZpLJ2zUr2IPYyhnv.md | 2 +- 4 files changed, 4 insertions(+), 5 deletions(-) diff --git a/roadmaps/server-side-game-developer/content/cloud@hhtqvFfTCuVPT0OPu4Y1a.md b/roadmaps/server-side-game-developer/content/cloud@hhtqvFfTCuVPT0OPu4Y1a.md index 2c5ba9497..d2ede7424 100644 --- a/roadmaps/server-side-game-developer/content/cloud@hhtqvFfTCuVPT0OPu4Y1a.md +++ b/roadmaps/server-side-game-developer/content/cloud@hhtqvFfTCuVPT0OPu4Y1a.md @@ -4,7 +4,6 @@ Cloud platforms provide on-demand compute, networking, storage, and managed serv Visit the following resources to learn more: -- [@roadmap@Visit the Dedicated Cloud Computing Roadmap](https://roadmap.sh/cloud-computing) - [@official@What is Cloud Computing - AWS](https://aws.amazon.com/what-is-cloud-computing/) - [@official@Google Cloud Documentation Overview](https://cloud.google.com/docs/overview) -- [@article@Cloud Computing - Wikipedia](https://en.wikipedia.org/wiki/Cloud_computing) +- [@article@Cloud Computing - Wikipedia](https://en.wikipedia.org/wiki/Cloud_computing) \ No newline at end of file diff --git a/roadmaps/server-side-game-developer/content/connection@5sI3RHaLudq4TfpjoYeOp.md b/roadmaps/server-side-game-developer/content/connection@5sI3RHaLudq4TfpjoYeOp.md index f03775492..a68794102 100644 --- a/roadmaps/server-side-game-developer/content/connection@5sI3RHaLudq4TfpjoYeOp.md +++ b/roadmaps/server-side-game-developer/content/connection@5sI3RHaLudq4TfpjoYeOp.md @@ -1,6 +1,6 @@ # Connection -A TCP connection is established through a three-way handshake (SYN, SYN-ACK, ACK) and torn down through a four-way FIN exchange. The connection state machine tracks phases from LISTEN through ESTABLISHED to TIME_WAIT, and understanding it helps diagnose issues like half-open connections and port exhaustion on game servers. +A TCP connection is established through a three-way handshake (SYN, SYN-ACK, ACK) and torn down through a four-way FIN exchange. The connection state machine tracks phases from LISTEN through ESTABLISHED to TIME\_WAIT, and understanding it helps diagnose issues like half-open connections and port exhaustion on game servers. Visit the following resources to learn more: diff --git a/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md b/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md index 85fb645e6..124c764f1 100644 --- a/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md +++ b/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md @@ -1,6 +1,6 @@ # io_uring -io_uring is a Linux kernel interface for asynchronous I/O that uses shared ring buffers between kernel and user space to submit and complete I/O operations with minimal system call overhead. It significantly reduces context switch costs for high-throughput game server networking on Linux. +io\_uring is a Linux kernel interface for asynchronous I/O that uses shared ring buffers between kernel and user space to submit and complete I/O operations with minimal system call overhead. It significantly reduces context switch costs for high-throughput game server networking on Linux. Visit the following resources to learn more: diff --git a/roadmaps/server-side-game-developer/content/thread-building-block-c@tiG0mZpLJ2zUr2IPYyhnv.md b/roadmaps/server-side-game-developer/content/thread-building-block-c@tiG0mZpLJ2zUr2IPYyhnv.md index 0e74ee808..8621f0d59 100644 --- a/roadmaps/server-side-game-developer/content/thread-building-block-c@tiG0mZpLJ2zUr2IPYyhnv.md +++ b/roadmaps/server-side-game-developer/content/thread-building-block-c@tiG0mZpLJ2zUr2IPYyhnv.md @@ -1,6 +1,6 @@ # Thread Building Block (C++) -Intel Threading Building Blocks (TBB) is a C++ library for task-based parallelism. It provides a work-stealing thread pool, parallel algorithms (parallel_for, parallel_reduce), and concurrent containers, enabling game server code to efficiently parallelize computation-heavy workloads across CPU cores. +Intel Threading Building Blocks (TBB) is a C++ library for task-based parallelism. It provides a work-stealing thread pool, parallel algorithms (parallel\_for, parallel\_reduce), and concurrent containers, enabling game server code to efficiently parallelize computation-heavy workloads across CPU cores. Visit the following resources to learn more: