Co-authored-by: nilbuild <4921183+nilbuild@users.noreply.github.com>
534 B
534 B
Perspective
Perspective projection simulates how objects appear smaller as they move farther from the camera, matching the behavior of real optical systems. It maps 3D points into 2D screen space by dividing x and y by z, producing a view frustum shape. Perspective projection is used in almost all 3D games to produce a realistic sense of depth and distance.
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