extends StaticBody2D ## Кирпичный блок: разбивается при ударе снизу, даёт очки и обломки. var broken: bool = false func _ready() -> void: collision_layer = 1 collision_mask = 1 func on_hit_from_below() -> void: if broken: return broken = true GameManager.add_score(50) _spawn_debris() queue_free() func _spawn_debris() -> void: var parent := get_parent() if parent == null: return for i in range(4): var debris := RigidBody2D.new() debris.collision_layer = 0 debris.collision_mask = 0 var cs := CollisionShape2D.new() var shape := RectangleShape2D.new() shape.size = Vector2(8, 8) cs.shape = shape debris.add_child(cs) debris.global_position = global_position debris.linear_velocity = Vector2(-120.0 if i < 2 else 120.0, -260.0) parent.add_child(debris) var t := debris.create_tween() t.tween_interval(0.6) t.tween_callback(debris.queue_free)