extends CanvasLayer ## HUD: показывает счёт, жизни и время. Отслеживает состояние игры. var _score_label: Label var _lives_label: Label var _time_label: Label func _ready() -> void: _score_label = get_node("Top/ScoreLabel") _lives_label = get_node("Top/LivesLabel") _time_label = get_node("Top/TimeLabel") GameManager.state_changed.connect(_on_state_changed) _update_labels() func _process(_delta: float) -> void: if GameManager.state == "playing": _update_labels() func _update_labels() -> void: _score_label.text = "SCORE %06d" % GameManager.score _lives_label.text = "LIVES x%d" % GameManager.lives _time_label.text = GameManager._fmt_time(GameManager.time_elapsed) func _on_state_changed(new_state: String) -> void: match new_state: "won": _time_label.text = "YOU WIN!" "lost": _time_label.text = "GAME OVER"