extends SceneTree var out := PackedStringArray() func _init() -> void: for m in ResourceLoader.get_class_method_list(""): pass # Probe class DB / resource loader for import-related calls for m in ResourceLoader.get_class_method_list("ResourceLoader"): var sm := str(m) if "import" in sm or "cache" in sm: out.append(sm) print("ResourceLoader methods:", out.size()) for line in out: print(line) # Also check the filesystem/importer path via the singleton method list of a generic class var r := ResourceLoader.new() # will error, just to enumerate quit()