extends SceneTree func _init() -> void: var ts: TileSet = TileSet.new() for m in ts.get_method_list(): var name: String = str(m.get("name")) if name in ["add_physics_layer", "get_tile_id", "get_tile_data", "set_cell"]: var args: Array = m.get("arguments", []) var types: Array = m.get("args_types", []) var sig: String = name + ": " for i in args.size(): var a: Dictionary = args[i] sig += str(a.get("type", "?")) + " " + str(a.get("name", "?")) if i + 1 < args.size(): sig += ", " print(sig) quit()