extends SceneTree func _init() -> void: var s := TileSetAtlasSource.new() s.tile_size = Vector2i(32, 32) s.create_tile(Vector2i(0,0)) # Print the signature of get_tile_data for m in s.get_method_list(): if str(m.get("name")) == "get_tile_data": print("get_tile_data signature: ", m) quit()