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OpenClaw Coder bd999d7f7d Stage 4: fix block collision (layer/mask), lower bricks/win-zone, fix ConfigFile save
2026-11-03 21:40:12 +10:00
..
editor
Stage 4: fix block collision (layer/mask), lower bricks/win-zone, fix ConfigFile save
2026-11-03 21:40:12 +10:00
imported
Stage 4: fix block collision (layer/mask), lower bricks/win-zone, fix ConfigFile save
2026-11-03 21:40:12 +10:00
.gdignore
Stage 2: TileMapLevel 1 (grass/brick/question/pipe/cloud tiles, Fox, Camera2D, coins, question blocks, breakable bricks); verified headless: fox lands, coins +100, block +200, bricks break; GameManager score/lives/elapsed/best_time autoload
2026-11-03 18:10:27 +10:00
global_script_class_cache.cfg
Stage 2: TileMapLevel 1 (grass/brick/question/pipe/cloud tiles, Fox, Camera2D, coins, question blocks, breakable bricks); verified headless: fox lands, coins +100, block +200, bricks break; GameManager score/lives/elapsed/best_time autoload
2026-11-03 18:10:27 +10:00
uid_cache.bin
Stage 2: TileMapLevel 1 (grass/brick/question/pipe/cloud tiles, Fox, Camera2D, coins, question blocks, breakable bricks); verified headless: fox lands, coins +100, block +200, bricks break; GameManager score/lives/elapsed/best_time autoload
2026-11-03 18:10:27 +10:00
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