17 lines
539 B
GDScript
17 lines
539 B
GDScript
extends SceneTree
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func _init() -> void:
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var ts: TileSet = TileSet.new()
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for m in ts.get_method_list():
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var name: String = str(m.get("name"))
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if name in ["add_physics_layer", "get_tile_id", "get_tile_data", "set_cell"]:
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var args: Array = m.get("arguments", [])
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var types: Array = m.get("args_types", [])
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var sig: String = name + ": "
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for i in args.size():
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var a: Dictionary = args[i]
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sig += str(a.get("type", "?")) + " " + str(a.get("name", "?"))
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if i + 1 < args.size():
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sig += ", "
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print(sig)
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quit()
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