13 lines
252 B
GDScript
13 lines
252 B
GDScript
extends SceneTree
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func _init() -> void:
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var ts := TileSet.new()
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var m := ts.get_script().get_script_constant_map()
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if m == null:
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print("no const map")
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quit()
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var keys: Array = m.keys()
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keys.sort()
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for k in keys:
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print(k, "=", m[k])
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quit()
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