11 lines
301 B
GDScript
11 lines
301 B
GDScript
extends SceneTree
|
|
func _init() -> void:
|
|
var s := TileSetAtlasSource.new()
|
|
s.tile_size = Vector2i(32, 32)
|
|
s.create_tile(Vector2i(0,0))
|
|
# Print the signature of get_tile_data
|
|
for m in s.get_method_list():
|
|
if str(m.get("name")) == "get_tile_data":
|
|
print("get_tile_data signature: ", m)
|
|
quit()
|