Files
Ymir/tests/naval/TestCurrentForces.cpp
T
vinihcrosaandClaude Sonnet 4.6 dd4e79cbd6 feat(naval): add naval domain module (M2)
NavalForceModel bridge pattern keeps core::ForceModel interface intact
while providing NavalContext (environment, speedToWater, speedToWind,
EMA q_avg) to all naval models via bindContext.

Force models: Inertial (Coriolis), Restoring (hydrostatic spring),
Damping (potential + linear/quadratic), Squat (ICORELS shallow-water),
Wind (REGULAR/ACSINKAGE), Current (OBOKATA section-integration and
REGULAR with Van der Pol VIM RK4), Thrust (open-water Kt), Rudder
(Prandtl lift), Tug (PUSH/PULL/ESCORTING with bilinear table).

Wave engine: JONSWAP/PIERSON/REGULAR spectrum, Mitsuyasu cos-2S
directional spreading, WAMIT RAO interpolation in WaveForces.

NavalSimulation wraps core::Simulation, rebuilds NavalContext each
step, maintains EMA (tau=16.5s). 63/63 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-22 01:14:23 -03:00

109 lines
3.0 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_approx.hpp>
#include <ymir/naval/forces/CurrentForces.h>
#include <ymir/naval/NavalContext.h>
#include <ymir/core/BodyState.h>
using Catch::Approx;
using namespace ymir::naval;
static CurrentForces::Config makeObokataCfg()
{
CurrentForces::Config cfg{};
cfg.model = CurrentModel::OBOKATA;
cfg.length_BP = 100.0;
cfg.beam = 20.0;
cfg.frontalHeight = 5.0;
cfg.lateralHeight = 5.0;
cfg.n_sections = 10;
cfg.angles = {0.0, 90.0, 180.0, 270.0, 360.0};
cfg.cdx = {1.0, 0.0, -1.0, 0.0, 1.0};
cfg.cdy = {0.0, 1.0, 0.0, -1.0, 0.0};
cfg.cdz = {0.0, 0.0, 0.0, 0.0, 0.0};
return cfg;
}
static CurrentForces::Config makeRegularCfg()
{
CurrentForces::Config cfg{};
cfg.model = CurrentModel::REGULAR;
cfg.length_BP = 100.0;
cfg.frontalArea = 200.0;
cfg.lateralArea = 1000.0;
cfg.st = 0.2;
cfg.ez = 0.3;
cfg.az = 0.1;
cfg.clO = 1.0;
cfg.angles = {0.0, 90.0, 180.0, 270.0, 360.0};
cfg.cdx = {1.0, 0.0, -1.0, 0.0, 1.0};
cfg.cdy = {0.0, 1.0, 0.0, -1.0, 0.0};
cfg.cdz = {0.0, 0.0, 0.0, 0.0, 0.0};
return cfg;
}
static NavalContext makeCtx(double vc_u, double vc_v)
{
ymir::Vector6 q{};
ymir::Vector6 qdot{};
ymir::BodyState bs(q, qdot, 0.0, 0.1);
NavalContext ctx{};
ctx.state = bs;
ctx.speedToWater[0] = vc_u;
ctx.speedToWater[1] = vc_v;
return ctx;
}
TEST_CASE("CurrentForces OBOKATA zero at rest")
{
CurrentForces model(makeObokataCfg());
NavalContext ctx = makeCtx(0.0, 0.0);
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
for (int i = 0; i < 6; ++i)
REQUIRE(forces.f[i] == Approx(0.0).margin(1e-10));
}
TEST_CASE("CurrentForces OBOKATA current from ahead produces surge force")
{
CurrentForces model(makeObokataCfg());
NavalContext ctx = makeCtx(2.0, 0.0);
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
REQUIRE(forces.f[0] != Approx(0.0).margin(1e-4));
}
TEST_CASE("CurrentForces REGULAR zero at rest")
{
CurrentForces model(makeRegularCfg());
NavalContext ctx = makeCtx(0.0, 0.0);
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
for (int i = 0; i < 6; ++i)
REQUIRE(forces.f[i] == Approx(0.0).margin(1e-10));
}
TEST_CASE("CurrentForces VDP resetState zeros oscillator")
{
CurrentForces model(makeRegularCfg());
NavalContext ctx = makeCtx(2.0, 0.0);
model.bindContext(&ctx);
// Run a few steps to excite VDP
for (int i = 0; i < 10; ++i)
model.compute(ctx.state);
// Reset should zero the VDP state
model.resetState();
// After reset, VDP output starts from zero again
NavalContext ctx2 = makeCtx(0.0, 0.0);
model.bindContext(&ctx2);
auto forces = model.compute(ctx2.state);
for (int i = 0; i < 6; ++i)
REQUIRE(forces.f[i] == Approx(0.0).margin(1e-10));
}