Files
Ymir/tests/naval/TestInertialForces.cpp
T
vinihcrosaandClaude Sonnet 4.6 dd4e79cbd6 feat(naval): add naval domain module (M2)
NavalForceModel bridge pattern keeps core::ForceModel interface intact
while providing NavalContext (environment, speedToWater, speedToWind,
EMA q_avg) to all naval models via bindContext.

Force models: Inertial (Coriolis), Restoring (hydrostatic spring),
Damping (potential + linear/quadratic), Squat (ICORELS shallow-water),
Wind (REGULAR/ACSINKAGE), Current (OBOKATA section-integration and
REGULAR with Van der Pol VIM RK4), Thrust (open-water Kt), Rudder
(Prandtl lift), Tug (PUSH/PULL/ESCORTING with bilinear table).

Wave engine: JONSWAP/PIERSON/REGULAR spectrum, Mitsuyasu cos-2S
directional spreading, WAMIT RAO interpolation in WaveForces.

NavalSimulation wraps core::Simulation, rebuilds NavalContext each
step, maintains EMA (tau=16.5s). 63/63 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-22 01:14:23 -03:00

60 lines
1.6 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_approx.hpp>
#include <ymir/naval/forces/InertialForces.h>
#include <ymir/naval/NavalContext.h>
#include <ymir/core/BodyState.h>
#include <ymir/core/Types.h>
using Catch::Approx;
using namespace ymir::naval;
static NavalContext makeCtx(double r = 0.0, double u = 0.0, double v = 0.0)
{
ymir::Vector6 q{};
ymir::Vector6 qdot{};
qdot[0] = u;
qdot[1] = v;
qdot[5] = r;
ymir::BodyState bs(q, qdot, 0.0, 0.1);
NavalContext ctx{};
ctx.state = bs;
return ctx;
}
TEST_CASE("InertialForces constructs without crash")
{
InertialConfig cfg{};
for (int i = 0; i < 6; ++i) cfg.totalMass[i][i] = 1e6;
cfg.mass = 1e6;
InertialForces model(cfg);
REQUIRE(true);
}
TEST_CASE("InertialForces Coriolis coupling r·v produces surge force")
{
InertialConfig cfg{};
// totalMass = body mass + added mass diagonal
for (int i = 0; i < 6; ++i) cfg.totalMass[i][i] = 1000.0;
cfg.totalMass[0][0] = 1100.0; // body + Xa
cfg.totalMass[1][1] = 1200.0; // body + Ya
cfg.mass = 1000.0;
for (int i = 0; i < 6; ++i)
for (int j = 0; j < 6; ++j)
cfg.addedMass[i][j] = 0.0;
cfg.addedMass[0][0] = 100.0;
cfg.addedMass[1][1] = 200.0;
NavalContext ctx = makeCtx(0.5, 0.0, 2.0); // r=0.5 rad/s, v=2 m/s
InertialForces model(cfg);
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
// f[0] = r * (M22*v + dXa*Vc1), with r=0.5, v=2, M22=1200, dXa=100-200=-100
// f[0] = 0.5 * (1200*2 + 0) = 1200
REQUIRE(forces.f[0] == Approx(1200.0).margin(1.0));
}