NavalForceModel bridge pattern keeps core::ForceModel interface intact while providing NavalContext (environment, speedToWater, speedToWind, EMA q_avg) to all naval models via bindContext. Force models: Inertial (Coriolis), Restoring (hydrostatic spring), Damping (potential + linear/quadratic), Squat (ICORELS shallow-water), Wind (REGULAR/ACSINKAGE), Current (OBOKATA section-integration and REGULAR with Van der Pol VIM RK4), Thrust (open-water Kt), Rudder (Prandtl lift), Tug (PUSH/PULL/ESCORTING with bilinear table). Wave engine: JONSWAP/PIERSON/REGULAR spectrum, Mitsuyasu cos-2S directional spreading, WAMIT RAO interpolation in WaveForces. NavalSimulation wraps core::Simulation, rebuilds NavalContext each step, maintains EMA (tau=16.5s). 63/63 tests pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#include <catch2/catch_test_macros.hpp>
|
|
#include <catch2/catch_approx.hpp>
|
|
|
|
#include <ymir/naval/forces/SquatForces.h>
|
|
#include <ymir/naval/NavalContext.h>
|
|
#include <ymir/core/BodyState.h>
|
|
#include <ymir/naval/PhysicalConstants.h>
|
|
|
|
using Catch::Approx;
|
|
using namespace ymir::naval;
|
|
|
|
static NavalContext makeCtx(double u = 0.0, double depth = 20.0)
|
|
{
|
|
ymir::Vector6 q{};
|
|
ymir::Vector6 qdot{};
|
|
qdot[0] = u;
|
|
ymir::BodyState bs(q, qdot, 0.0, 0.1);
|
|
NavalContext ctx{};
|
|
ctx.state = bs;
|
|
ctx.waterDepth = depth;
|
|
ctx.speedToWater[0] = u;
|
|
return ctx;
|
|
}
|
|
|
|
TEST_CASE("SquatForces zero at rest")
|
|
{
|
|
SquatForces::Config cfg{};
|
|
cfg.blockCoefficient = 0.75;
|
|
cfg.volumetricWeight = 1e6 * g;
|
|
cfg.length_BP = 100.0;
|
|
cfg.hydroRestHeave = 1e5;
|
|
|
|
SquatForces model(cfg);
|
|
NavalContext ctx = makeCtx(0.0);
|
|
model.bindContext(&ctx);
|
|
|
|
auto forces = model.compute(ctx.state);
|
|
REQUIRE(forces.f[2] == Approx(0.0).margin(1e-6));
|
|
}
|
|
|
|
TEST_CASE("SquatForces sinkage negative heave when moving")
|
|
{
|
|
SquatForces::Config cfg{};
|
|
cfg.blockCoefficient = 0.75;
|
|
cfg.volumetricWeight = 1e6 * g;
|
|
cfg.length_BP = 100.0;
|
|
cfg.hydroRestHeave = 1e6; // large stiffness to amplify
|
|
|
|
SquatForces model(cfg);
|
|
// Speed = 3 m/s in 20 m water
|
|
NavalContext ctx = makeCtx(3.0, 20.0);
|
|
model.bindContext(&ctx);
|
|
|
|
auto forces = model.compute(ctx.state);
|
|
// Squat sinks vessel → negative heave force (or zero; magnitude uncertain)
|
|
REQUIRE(forces.f[2] <= 0.0);
|
|
}
|