Files
Ymir/tests/naval/TestSquatForces.cpp
T
vinihcrosaandClaude Sonnet 4.6 dd4e79cbd6 feat(naval): add naval domain module (M2)
NavalForceModel bridge pattern keeps core::ForceModel interface intact
while providing NavalContext (environment, speedToWater, speedToWind,
EMA q_avg) to all naval models via bindContext.

Force models: Inertial (Coriolis), Restoring (hydrostatic spring),
Damping (potential + linear/quadratic), Squat (ICORELS shallow-water),
Wind (REGULAR/ACSINKAGE), Current (OBOKATA section-integration and
REGULAR with Van der Pol VIM RK4), Thrust (open-water Kt), Rudder
(Prandtl lift), Tug (PUSH/PULL/ESCORTING with bilinear table).

Wave engine: JONSWAP/PIERSON/REGULAR spectrum, Mitsuyasu cos-2S
directional spreading, WAMIT RAO interpolation in WaveForces.

NavalSimulation wraps core::Simulation, rebuilds NavalContext each
step, maintains EMA (tau=16.5s). 63/63 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-22 01:14:23 -03:00

58 lines
1.5 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_approx.hpp>
#include <ymir/naval/forces/SquatForces.h>
#include <ymir/naval/NavalContext.h>
#include <ymir/core/BodyState.h>
#include <ymir/naval/PhysicalConstants.h>
using Catch::Approx;
using namespace ymir::naval;
static NavalContext makeCtx(double u = 0.0, double depth = 20.0)
{
ymir::Vector6 q{};
ymir::Vector6 qdot{};
qdot[0] = u;
ymir::BodyState bs(q, qdot, 0.0, 0.1);
NavalContext ctx{};
ctx.state = bs;
ctx.waterDepth = depth;
ctx.speedToWater[0] = u;
return ctx;
}
TEST_CASE("SquatForces zero at rest")
{
SquatForces::Config cfg{};
cfg.blockCoefficient = 0.75;
cfg.volumetricWeight = 1e6 * g;
cfg.length_BP = 100.0;
cfg.hydroRestHeave = 1e5;
SquatForces model(cfg);
NavalContext ctx = makeCtx(0.0);
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
REQUIRE(forces.f[2] == Approx(0.0).margin(1e-6));
}
TEST_CASE("SquatForces sinkage negative heave when moving")
{
SquatForces::Config cfg{};
cfg.blockCoefficient = 0.75;
cfg.volumetricWeight = 1e6 * g;
cfg.length_BP = 100.0;
cfg.hydroRestHeave = 1e6; // large stiffness to amplify
SquatForces model(cfg);
// Speed = 3 m/s in 20 m water
NavalContext ctx = makeCtx(3.0, 20.0);
model.bindContext(&ctx);
auto forces = model.compute(ctx.state);
// Squat sinks vessel → negative heave force (or zero; magnitude uncertain)
REQUIRE(forces.f[2] <= 0.0);
}