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# JavaScript
JavaScript runs on the server via Node.js, using an event-driven, non-blocking I/O model. It is suitable for game servers with I/O-bound workloads and offers a large ecosystem of packages, though its single-threaded event loop can become a bottleneck for CPU-intensive game logic.
Visit the following resources to learn more:
- [@official@Socket.IO - Real-Time Bidirectional Event-Based Communication](https://socket.io/)
- [@article@Express/Node.js Server-Side Development - MDN](https://developer.mozilla.org/en-US/docs/Learn_web_development/Extensions/Server-side/Express_Nodejs)
- [@article@WebSocket API - MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API)