chore: sync content to repo (#10542)
Co-authored-by: nilbuild <4921183+nilbuild@users.noreply.github.com>
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@@ -4,7 +4,6 @@ Cloud platforms provide on-demand compute, networking, storage, and managed serv
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Visit the following resources to learn more:
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- [@roadmap@Visit the Dedicated Cloud Computing Roadmap](https://roadmap.sh/cloud-computing)
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- [@official@What is Cloud Computing - AWS](https://aws.amazon.com/what-is-cloud-computing/)
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- [@official@Google Cloud Documentation Overview](https://cloud.google.com/docs/overview)
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- [@article@Cloud Computing - Wikipedia](https://en.wikipedia.org/wiki/Cloud_computing)
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- [@article@Cloud Computing - Wikipedia](https://en.wikipedia.org/wiki/Cloud_computing)
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# Connection
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A TCP connection is established through a three-way handshake (SYN, SYN-ACK, ACK) and torn down through a four-way FIN exchange. The connection state machine tracks phases from LISTEN through ESTABLISHED to TIME_WAIT, and understanding it helps diagnose issues like half-open connections and port exhaustion on game servers.
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A TCP connection is established through a three-way handshake (SYN, SYN-ACK, ACK) and torn down through a four-way FIN exchange. The connection state machine tracks phases from LISTEN through ESTABLISHED to TIME\_WAIT, and understanding it helps diagnose issues like half-open connections and port exhaustion on game servers.
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Visit the following resources to learn more:
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# io_uring
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io_uring is a Linux kernel interface for asynchronous I/O that uses shared ring buffers between kernel and user space to submit and complete I/O operations with minimal system call overhead. It significantly reduces context switch costs for high-throughput game server networking on Linux.
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io\_uring is a Linux kernel interface for asynchronous I/O that uses shared ring buffers between kernel and user space to submit and complete I/O operations with minimal system call overhead. It significantly reduces context switch costs for high-throughput game server networking on Linux.
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Visit the following resources to learn more:
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# Thread Building Block (C++)
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Intel Threading Building Blocks (TBB) is a C++ library for task-based parallelism. It provides a work-stealing thread pool, parallel algorithms (parallel_for, parallel_reduce), and concurrent containers, enabling game server code to efficiently parallelize computation-heavy workloads across CPU cores.
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Intel Threading Building Blocks (TBB) is a C++ library for task-based parallelism. It provides a work-stealing thread pool, parallel algorithms (parallel\_for, parallel\_reduce), and concurrent containers, enabling game server code to efficiently parallelize computation-heavy workloads across CPU cores.
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Visit the following resources to learn more:
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